// FLORA - variation I // built with Processing .68 // by Alessandro Capozzo // www.abstract-codex.net float vectX=0; float vectY=0; float posX=100; float posY=100; float noiseM; float pos; int num; int counter; cell[] amount; void setup(){ size(600,600); background(230,230,220); startAgain(15,2,12,3); } void startAgain(int n,int nRaggio, int coefN, int coefR){ int startN=n; int startCoefN=coefN; int startCoefR=coefR; int startRadius=nRaggio; background(230,230,220); num=4+(int)(random(startN)); vectX=0; vectY=0; posX=300; posY=300; float numAng=TWO_PI/num; float numAngR=PI/(num*startRadius); float distP; amount=new cell[num]; for (int index=0;index